Here's something I hate: when two decks of cards are meant to be shoved side-by-side into one box—they inevitably get mixled up and mashded together. There has to be another way.
And since somewhere it's somebody's job solely to devise compelling and efficient packaging for games, someone's dropping the ball. Maybe it's Milton, maybe it's Bradley, and maybe it's one of those Parker Bros., but whoever it is, get with the game. Even the slow scientists are making you look bad.
Saturday, January 12, 2008
¼ of July
Posted by David Grover at 1:25 AM
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2 comments:
All game packaging sucks!! It doesn't a)last b)keep the pieces in any sort of order c)store easily in closets or shelves. What's up? How hard would it be to put a little wall between those two decks of cards, honestly? My kids have the Candy Land Castle game, and that, so far, is the best planned storage. It is all self-contained. No box required. Just sits on a shelf holding all its pieces. Just don't knock it off - then you are screwed.
Amen and amen.
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